Little touches like these make the game more dynamic, and I can’t wait to get better acquainted with it. In one instance I was knocked down to the ground by a bad guy, and was able to shoot while lying on the ground. I tinkered around with the new dodge/roll mechanic, but didn’t find a lot of practical applications for it. I love being able strafe and line up shots on zombies’ heads, but we should’ve been able to do it all along. Being able to move and shoot, while a first for a numbered RE title, didn’t strike me as a huge change, which is probably because every other shooter allows it at this point. The increased looseness of the controls allows you to take aim on targets outside your periphery more quickly. Using the unbroken beam to line up shots has been a part of the series since RE 4, but in RE 6 the laser dot simple appears within the reticules. One minor but noticeable change is the lack of an intact laser sight for your weapons. At first, the aiming mechanics and controls feel slightly looser than Resident Evil 4 and 5. Resident Evil 6 offers more mobility than any other game in the main series. This section of Leon’s campaign concludes with a frenzied stand-off against a gang of zombies in a parking garage. What follows is a close-ranged, skin of your teeth struggle in which Helena and Leon barely scrape by alive. When they turn on again we see the father being eaten by his former daughter. The daughter eventually succumbs to the disease while her dad weeps over her corpse. My favorite moment from Leon’s scenario involves being holed up in small elevator with a father and his recently bitten daughter. ![]() Sneaking through the dark and blasting away at zombies isn’t quite as horrifying as the early games, but it certainly gets intense. Haunting, atmospheric environments like this hark back to Resident Evil’s early days, and fans of the old school chills should be pleased. A strong breeze causes chandeliers to sway and ominous shadows play across the cluttered dining hall. Lighting flashes through the tall windows and the crack of thunder visibly startles the onscreen heroes. Leon and Helena slowly creep through the huge, dark building as a storm rages outside. Helena hints that she may have played some part in letting the attack happen, and says she’ll help Leon with more info if they make it to a nearby Cathedral. While the transformation was a surprise bio-weapon attack, Helena seems to know something about the awful turn of events. Leon and Helena’s scenario begins with them putting a hole in the president’s recently zombified brain. Multiply that by three and you have one massive game. Each scenario is roughly 70% of the size of Resident Evil 5. Capcom says players will be able to select any of the three teams from the beginning, and each offers a vastly different experience even if some areas are revisited. I started things off playing as Leon, while my coworker Ben Reeves assumed the role of Helena Harper. From spooky dining halls to intense rooftop shootouts, I experienced a wide variety of the action Resident Evil 6 has to offer. ![]() I got to play through sections of Leon’s, Chris’, and Jake Wesker’s campaigns. ![]() That’s why it was a special treat to sit down and truck through a full hour of Resident Evil 6. Some E3 demos last as little as five minutes, while others can go on for up to a half hour.
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